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Old Aug 18, 2006, 03:50 AM // 03:50   #1
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Default EoE Nerfed

Now will only deal dmg to foes with less than 90% hp.
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Old Aug 18, 2006, 03:54 AM // 03:54   #2
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as I put in the update thread, it's anerf's way to across-the-board nerf something when there is one situational exploit.

why not address the exploit instead of nerfing the pve'ers too? hell the entire kurzick monster side is saying 'wtf?' with us humans too

I'm hoping song meant 'beyond odd' (which it is)
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Old Aug 18, 2006, 03:57 AM // 03:57   #3
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Having it 90% isn't going to make EoE effective anymore whatsoever unless they have it so it affects spirits. Otherwise I doubt there will be much use.

Although, it'll still be in IWAY...
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Old Aug 18, 2006, 03:57 AM // 03:57   #4
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Anyways, it was inevitable. It prevents saccing in AB. That's worth it.

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Old Aug 18, 2006, 03:59 AM // 03:59   #5
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Best. Nerf. Ever.

Thanks Anet.
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Old Aug 18, 2006, 04:01 AM // 04:01   #6
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Even though the EoE nerf doesnt affect me at all, I think it's a stupid change. Why? Because as someone said, instead of addressing the root of the problem, ANET chose to make a bandaid across the board fix.

Instead of making these dumb changes, there needs to be a change in mechanics/and or banning so people dont grief/exploit others in Alliance battles.

And I say again, I'm not whining about EoE changes, I just think ANET is going the wrong direction in trying to prevent griefers.
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Old Aug 18, 2006, 04:01 AM // 04:01   #7
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Kinda defeats the purpose of EoE imo. You'd have to focus damage on 8 different targets to get them down past 90% each and if EoE is dropped it isn't hard for the monk to bring them back up just beyond.
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Old Aug 18, 2006, 04:05 AM // 04:05   #8
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Quote:
Originally Posted by Me In Another Thread
Anyway...EoE is working now probably like they INTENDED it to work in the first place...so I really cant argue.

I could say stuff like "I can balance it better..blah blah blah" and suggest things like merely weakening its power to not be enough dmg to "bomb" someone. But remember...EoE was probably never MEANT to be "the bombing skill" anyway, it is, GOD FORBID I MENTION IT, probably designed to be used like IWAY carries it - Sort of an extra dmg thing and "if you kill me, you are dead too" type deal...
EoE was probably never meant to be "OHHHH EOE BOMB" - So "nerfing it across the board" probably wasnt the weirdest decision (though I bet it got discussion).
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Old Aug 18, 2006, 04:06 AM // 04:06   #9
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Who cares if its old or not. Anyways This is a great idea. EoE has been a curse to some parts of the game. It plauged HA for awhile with the stupid EoE bombs. Then came IWAY, and so on and so forth. EoE is a great spell but it was too powerful. Ya it will still be in IWAY but it wont be as dangerous to players that are at full health or closer. Great nerf.
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Old Aug 18, 2006, 04:06 AM // 04:06   #10
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If EoE was indeed nerfed for reasons other than griefing in Alliance Battles then I can accept that. I guess Im a bit pissed at the griefing and nothing done about it other than this bandaid fix.

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Old Aug 18, 2006, 04:14 AM // 04:14   #11
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I like this update
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Old Aug 18, 2006, 04:15 AM // 04:15   #12
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the people who are all for this nerf are coming from an entirely different direction and they fail to realize this: EoE is a problem with griefers in PvP. Many (most?) of us primarly (really, nearly exclusively) PvE. EoE can be quite useful vs large mobs where you can chain it.

For those who can't see outside of the arenas: this nerf extends well beyond your playing experience and is hurting the experience of others who go nowhere near the exploit.

Anerf: you, again, suck. gg
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Old Aug 18, 2006, 04:15 AM // 04:15   #13
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I'm guessing Anet nerfed it because of Aspenwood--Luxon Rangers use EoE--now the NPCs will have to be hurt before EoE affects them.

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Old Aug 18, 2006, 04:18 AM // 04:18   #14
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Poor Grawl farmers...
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Old Aug 18, 2006, 04:20 AM // 04:20   #15
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On topic, I find the EoE "nerf" to be a rather called for alteration. There has in the past been much abuse of the skill and it seemed to be slightly overpowered. Now you must actually engage the enemy in order to use this skill effectively.

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Last edited by Mercury Angel; Aug 18, 2006 at 04:33 AM // 04:33..
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Old Aug 18, 2006, 04:21 AM // 04:21   #16
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Quote:
Originally Posted by VitisVinifera
the people who are all for this nerf are coming from an entirely different direction and they fail to realize this: EoE is a problem with griefers in PvP. Many (most?) of us primarly (really, nearly exclusively) PvE. EoE can be quite useful vs large mobs where you can chain it.

For those who can't see outside of the arenas: this nerf extends well beyond your playing experience and is hurting the experience of others who go nowhere near the exploit.

Anerf: you, again, suck. gg
Amen to that! I couldn't agree more. Just because of some idiotic moaners in PvP, we PvE players get totally shafted.

Nice going ANet!
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Old Aug 18, 2006, 04:21 AM // 04:21   #17
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Anyway, OT, I think this is great! Any amount of fixing something that can be and is exploited for griefing is always a good thing. (sarcasm) Now for those running skills..... (/end sarcasm)

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Last edited by Mercury Angel; Aug 18, 2006 at 04:33 AM // 04:33..
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Old Aug 18, 2006, 04:22 AM // 04:22   #18
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Quote:
Originally Posted by Shadowfox1125
I'm guessing Anet nerfed it because of Aspenwood--Luxon Rangers use EoE--now the NPCs will have to be hurt before EoE affects them.
So now you'll have nukers and EoE. gg

Most of the time on the luxon sider there is a bunch of wars and rangers. now there will be eles and rangers. Changing eoe will not stop the onslaught there.

As for AB how hard is it to just kill or interrupt the EoE. Even if 1 team is a bunch of saccers they can only kill 3 at a time. That's a whopping 90-120 dmg.

To me this wasn't needed. If they will nerf a skill specificly for abuse in AB the paragon doesn't stand a chance when it comes out as shouts affect all allies even ones not in your party.
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Old Aug 18, 2006, 04:22 AM // 04:22   #19
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The EoE nerf will actually make killing Urgoz a little bit harder. but oh well, its just take a little bit longer since once you take Urgoz HP down to 90%, its just the same old running around.
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Old Aug 18, 2006, 04:26 AM // 04:26   #20
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It will make it more fun! I got to him and expected to have a challenge but was told to run around like a chicken with my head cut off. Not how i wanted to end a mission. Bored the crap out of me. I am glad that they changed that. The only problem is, is that they will attack him for awhile then they will just do the whole run around like a chicken with your head cut off. But i guess its better then doing it the whole time.
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