Aug 18, 2006, 03:50 AM // 03:50
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#1
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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EoE Nerfed
Now will only deal dmg to foes with less than 90% hp.
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Aug 18, 2006, 03:54 AM // 03:54
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#2
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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as I put in the update thread, it's anerf's way to across-the-board nerf something when there is one situational exploit.
why not address the exploit instead of nerfing the pve'ers too? hell the entire kurzick monster side is saying 'wtf?' with us humans too
I'm hoping song meant 'beyond odd' (which it is)
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Aug 18, 2006, 03:57 AM // 03:57
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#3
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Frost Gate Guardian
Join Date: Feb 2006
Guild: The Benecia Renovation [RenO]
Profession: Mo/Me
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Having it 90% isn't going to make EoE effective anymore whatsoever unless they have it so it affects spirits. Otherwise I doubt there will be much use.
Although, it'll still be in IWAY...
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Aug 18, 2006, 03:57 AM // 03:57
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#4
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Anyways, it was inevitable. It prevents saccing in AB. That's worth it.
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removed reference to deleted posts
-Mercury Angel
Last edited by Mercury Angel; Aug 18, 2006 at 04:31 AM // 04:31..
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Aug 18, 2006, 03:59 AM // 03:59
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#5
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Academy Page
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Best. Nerf. Ever.
Thanks Anet.
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Aug 18, 2006, 04:01 AM // 04:01
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#6
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Frost Gate Guardian
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Even though the EoE nerf doesnt affect me at all, I think it's a stupid change. Why? Because as someone said, instead of addressing the root of the problem, ANET chose to make a bandaid across the board fix.
Instead of making these dumb changes, there needs to be a change in mechanics/and or banning so people dont grief/exploit others in Alliance battles.
And I say again, I'm not whining about EoE changes, I just think ANET is going the wrong direction in trying to prevent griefers.
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Aug 18, 2006, 04:01 AM // 04:01
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#7
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Kinda defeats the purpose of EoE imo. You'd have to focus damage on 8 different targets to get them down past 90% each and if EoE is dropped it isn't hard for the monk to bring them back up just beyond.
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Aug 18, 2006, 04:05 AM // 04:05
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#8
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by Me In Another Thread
Anyway...EoE is working now probably like they INTENDED it to work in the first place...so I really cant argue.
I could say stuff like "I can balance it better..blah blah blah" and suggest things like merely weakening its power to not be enough dmg to "bomb" someone. But remember...EoE was probably never MEANT to be "the bombing skill" anyway, it is, GOD FORBID I MENTION IT, probably designed to be used like IWAY carries it - Sort of an extra dmg thing and "if you kill me, you are dead too" type deal...
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EoE was probably never meant to be "OHHHH EOE BOMB" - So "nerfing it across the board" probably wasnt the weirdest decision (though I bet it got discussion).
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Aug 18, 2006, 04:06 AM // 04:06
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#9
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Who cares if its old or not. Anyways This is a great idea. EoE has been a curse to some parts of the game. It plauged HA for awhile with the stupid EoE bombs. Then came IWAY, and so on and so forth. EoE is a great spell but it was too powerful. Ya it will still be in IWAY but it wont be as dangerous to players that are at full health or closer. Great nerf.
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Aug 18, 2006, 04:06 AM // 04:06
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#10
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Frost Gate Guardian
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If EoE was indeed nerfed for reasons other than griefing in Alliance Battles then I can accept that. I guess Im a bit pissed at the griefing and nothing done about it other than this bandaid fix.
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removed reference to deleted posts
-Mercury Angel
Last edited by Mercury Angel; Aug 18, 2006 at 04:32 AM // 04:32..
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Aug 18, 2006, 04:14 AM // 04:14
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#11
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Jungle Guide
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I like this update
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Aug 18, 2006, 04:15 AM // 04:15
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#12
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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the people who are all for this nerf are coming from an entirely different direction and they fail to realize this: EoE is a problem with griefers in PvP. Many (most?) of us primarly (really, nearly exclusively) PvE. EoE can be quite useful vs large mobs where you can chain it.
For those who can't see outside of the arenas: this nerf extends well beyond your playing experience and is hurting the experience of others who go nowhere near the exploit.
Anerf: you, again, suck. gg
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Aug 18, 2006, 04:15 AM // 04:15
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#13
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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I'm guessing Anet nerfed it because of Aspenwood--Luxon Rangers use EoE--now the NPCs will have to be hurt before EoE affects them.
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removed reference to deleted posts
-Mercury Angel
Last edited by Mercury Angel; Aug 18, 2006 at 04:32 AM // 04:32..
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Aug 18, 2006, 04:18 AM // 04:18
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#14
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Frost Gate Guardian
Join Date: Mar 2006
Location: Cupertino, CA
Guild: We Are All Pretty {ugly}
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Poor Grawl farmers...
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Aug 18, 2006, 04:20 AM // 04:20
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#15
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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On topic, I find the EoE "nerf" to be a rather called for alteration. There has in the past been much abuse of the skill and it seemed to be slightly overpowered. Now you must actually engage the enemy in order to use this skill effectively.
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removed reference to deleted posts
-Mercury Angel
Last edited by Mercury Angel; Aug 18, 2006 at 04:33 AM // 04:33..
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Aug 18, 2006, 04:21 AM // 04:21
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#16
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Forge Runner
Join Date: Nov 2005
Location: Stoke, England
Guild: The Godless [GOD]
Profession: W/
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Quote:
Originally Posted by VitisVinifera
the people who are all for this nerf are coming from an entirely different direction and they fail to realize this: EoE is a problem with griefers in PvP. Many (most?) of us primarly (really, nearly exclusively) PvE. EoE can be quite useful vs large mobs where you can chain it.
For those who can't see outside of the arenas: this nerf extends well beyond your playing experience and is hurting the experience of others who go nowhere near the exploit.
Anerf: you, again, suck. gg
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Amen to that! I couldn't agree more. Just because of some idiotic moaners in PvP, we PvE players get totally shafted.
Nice going ANet!
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Aug 18, 2006, 04:21 AM // 04:21
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#17
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Anyway, OT, I think this is great! Any amount of fixing something that can be and is exploited for griefing is always a good thing. (sarcasm) Now for those running skills..... (/end sarcasm)
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removed reference to deleted posts
-Mercury Angel
Last edited by Mercury Angel; Aug 18, 2006 at 04:33 AM // 04:33..
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Aug 18, 2006, 04:22 AM // 04:22
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#18
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Shadowfox1125
I'm guessing Anet nerfed it because of Aspenwood--Luxon Rangers use EoE--now the NPCs will have to be hurt before EoE affects them.
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So now you'll have nukers and EoE. gg
Most of the time on the luxon sider there is a bunch of wars and rangers. now there will be eles and rangers. Changing eoe will not stop the onslaught there.
As for AB how hard is it to just kill or interrupt the EoE. Even if 1 team is a bunch of saccers they can only kill 3 at a time. That's a whopping 90-120 dmg.
To me this wasn't needed. If they will nerf a skill specificly for abuse in AB the paragon doesn't stand a chance when it comes out as shouts affect all allies even ones not in your party.
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Aug 18, 2006, 04:22 AM // 04:22
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#19
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Manchester UK
Profession: Rt/
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The EoE nerf will actually make killing Urgoz a little bit harder. but oh well, its just take a little bit longer since once you take Urgoz HP down to 90%, its just the same old running around.
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Aug 18, 2006, 04:26 AM // 04:26
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#20
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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It will make it more fun! I got to him and expected to have a challenge but was told to run around like a chicken with my head cut off. Not how i wanted to end a mission. Bored the crap out of me. I am glad that they changed that. The only problem is, is that they will attack him for awhile then they will just do the whole run around like a chicken with your head cut off. But i guess its better then doing it the whole time.
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